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Resume

Skills and Software Proficiencies
Art Tools: Maya, Photoshop, ZBrush, xNormal, Mudbox
Game Engine/Editors: UDK, Unity
Other: Perforce, JIRA

Experience
Hapa Games – Environment, Character and Prop Artist                                  (August 2013 – December 2013)
·         Worked with a team of 12 on Ascendant, an indie rogue-like brawler PC game
·         Modeled and textured art for two environments, several characters and props

Warp Derby – 3D Modeler                                                                                           (December 2012 - August 2013)
·         Worked with a team of 12 interdisciplinary team members to create a multiplayer vehicular deathmatch game
·         Modeled and textured vehicles, environment assets and props consistently to fit a specific art style
·         Integrated completed assets into UDK and set up basic materials and collisions

Flower Story – Modeling Lead                                                                                   (January 2011 – May 2012)
·         Worked on a team of 13 students to create a 3d animated short film
·         Responsible for character modeling, environment modeling and texturing, character animation, lighting and rendering
·         1st Place in Animation at Moving Media Student Film Festival
·         Winner of Paul Leder Best Student Project Award, Central Florida Film Festival

Rapid Prototype Projects – Artist                                                                             (August 2012 – December 2012)
·         Worked on 5 small teams in two week sprints to make themed game prototypes
·         3D and 2D art; worked on various character, environment and prop assets and animation

Education
Florida Interactive Entertainment Academy
·         Master of Science: Interactive Entertainment                             (December 2013)

University of Central Florida
                ·         Bachelor of Arts: Digital Media                                                           (May 2012)