Skills and Software Proficiencies
Art Tools: Maya, Photoshop,
ZBrush, xNormal, Mudbox
Game Engine/Editors: UDK, Unity
Other: Perforce, JIRA
Experience
Hapa Games –
Environment, Character and Prop Artist (August 2013 – December 2013)
·
Worked with a team of 12 on Ascendant, an indie
rogue-like brawler PC game
·
Modeled and textured art for two environments,
several characters and props
Warp Derby – 3D
Modeler (December 2012 - August 2013)
·
Worked with a team of 12 interdisciplinary team
members to create a multiplayer vehicular deathmatch game
·
Modeled and textured vehicles, environment
assets and props consistently to fit a specific art style
·
Integrated completed assets into UDK and set up
basic materials and collisions
Flower Story –
Modeling Lead (January 2011 – May 2012)
·
Worked on a team of 13 students to create a 3d
animated short film
·
Responsible for character modeling, environment
modeling and texturing, character animation, lighting and rendering
·
1st Place in Animation at Moving
Media Student Film Festival
·
Winner of Paul Leder Best Student Project Award,
Central Florida Film Festival
Rapid Prototype
Projects – Artist (August 2012 – December 2012)
·
Worked on 5 small teams in two week sprints to
make themed game prototypes
·
3D and 2D art; worked on various character,
environment and prop assets and animation
Education
Florida Interactive Entertainment
Academy
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Master of Science: Interactive Entertainment (December 2013)
University of Central Florida
·
Bachelor of Arts: Digital Media (May
2012)